Master key
Face a sequence of mysterious doors. Unlock them all, if you can, to discover the secret of this strange place.
Some math involved.
A little background on divisibility should help.
Hopefully mathematicians can enjoy thinking about it a bit more than just what's needed to finish the game.
Made for the Thinkycon 2 gamejam.
Inspired by the talks :
- on the parallel between teaching and games (although betraying most of their points)
- The Rules of the Game : Modelling Puzzles as CSP
- Under the Hood of Stumbling in Puzzle Games (I really tried to make stumbling anecdotal, I hope this design works)
- Making Multi Purpose Puzzles.
Indulged by the Silly reasons not to make a puzzle game talk (I would never have dared create let alone publish this without this talk).
Also winking to :
- Mathematics for Puzzles 2
- How to make cute, speedy 2D Animations in Google Slides
With sincere apologies to everyone who talked, and mostly to you, the player.
Final artworks :
sprite borrowed from Charlotte Pang, I hope she doesn't mind. Photo by Jared Rice.
Some numerical facts borrowed from Eric Sopena (final doors) and Grégory Train.
| Updated | 8 days ago |
| Published | 17 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | TESTTEST1212 |
| Genre | Puzzle |
| Made with | Ren'Py |
| Tags | Escape Game, Experimental, No AI, Point & Click |

Comments
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I was a little confused about "printing" a number (why not "choose" a number? Is it because prininting implies more of a sense of permenance?). But I liked the numerical facts and I definitely felt I was stumbling but gradually making progress each time, though I confess I didn't make it to the end. But, great job!