Face a sequence of mysterious doors. Unlock them all, if you can, to discover the secret of this strange place.

Some math involved.
A little background on divisibility should help.
Hopefully mathematicians can enjoy thinking about it a bit more than just what's needed to finish the game.

Made for the Thinkycon 2 gamejam.

Inspired by the talks :
 - on the parallel between teaching and games (although betraying most of their points)
- The Rules of the Game :  Modelling Puzzles as CSP
- Under the Hood of Stumbling in Puzzle Games (I really tried to make stumbling anecdotal, I hope this design works)
- Making Multi Purpose Puzzles.

Indulged by the Silly reasons not to make a puzzle game talk (I would never have dared create let alone publish this without this talk).

Also winking to :
 - Mathematics for Puzzles 2
 - How to make cute, speedy 2D Animations in Google Slides

With sincere apologies to everyone who talked, and mostly to you, the player.

Final artworks :

sprite borrowed from Charlotte Pang, I hope she doesn't mind. Photo by Jared Rice.

Some numerical facts borrowed from Eric Sopena (final doors) and Grégory Train.

Updated 21 days ago
StatusReleased
PlatformsHTML5
AuthorTESTTEST1212
GenrePuzzle
Made withRen'Py
TagsEscape Game, Experimental, No AI, Point & Click

Comments

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I was a little confused about "printing" a number (why not "choose" a number? Is it because prininting implies more of a sense of permenance?). But I liked the numerical facts and I definitely felt I was stumbling but gradually making progress each time, though I confess I didn't make it to the end. But, great job!

Deleted 66 days ago